Horizon Zero Dawn - Technical Reel from ps4 camera Watch Video
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Description: This video shows some of the systems I created in our animation diagram to adjust animation at run-time, for the Ps4 game Horizon Zero Dawn.nnThe systems are usually based on variables provided by our awesome Gameplay programmers (camera angle or turn speed for instance).nMy job was to use these variables together with layers, special nodes and custom expressions in Morpheme (from Natural Motion) to get the desired effect.nI also made all the animations seen in this video except the LongNeck's h
Play Video: (Note: The default playback of the video is HD VERSION. If your browser is buffering the video slowly, please play the REGULAR MP4 VERSION or Open The Video below for better experience. Thank you!)