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Description: Physarum, an experimental animation designed to show off a slime mold simulation, based on a research paper by Jeff Jones. nnWhat started as a redshift renderer test, quickly evolved into something much larger. Soon after implementing the paper in houdini, I realized the simulation could be used to generate some pretty incredible designs. In this case the simulation is attempting find the most optimal paths through a given volume, creating tube like structures that are constantly evolving. nnAno
Play Video: (Note: The default playback of the video is HD VERSION. If your browser is buffering the video slowly, please play the REGULAR MP4 VERSION or Open The Video below for better experience. Thank you!)