Nuke Point Render - Dissolving an external model. from feeding billions Watch Video
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Description: The native point render geo, such as planes, spheres, toruses, cylinders and anothers can have billions of points, but if a million points is good enough for you, then you can use external models as well.nnThe point render geo source uses the nuke particle system to convert the input geo into image data, that is then feed into the point render system.nThis can be used like in this example, to dissolve a model into thin air.nI use the roll shader to create a fractal mask that is feeding both the
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