Controllable Lightning: Procedural Animation of Lightningby Space Colonization Algorithm from a frequency polygon Watch Video
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Description: Animation that expresses lightning is used in many game contents and other video contents. At present, it can be reproduced by software such as After Effects and Nuke, but it is not possible to generate multiple lightning bolts at the same time or to manually perform each one when expressing an arbitrary shape. This is expected to be a time-consuming task.nIn this paper, we propose a procedural animation method that generates lightning in the user-defined 3D space and on the surface of the model
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